Here's a project that I was doing for my final in Texture and Lighting class. I started off modeling the bug in Maya using a sphere polygon for the elytra. I then use another sphere polygon and delete the other half for the abdomen. I place the abdomen under the elytra and extrude the face, legs, and whiskers. I also made the pronotum using a cube polygon and place it on top of the ladybug's head and elytra. I then had exported the ladybuy into ZBrush.
So I had brought the model over to ZBrush where I did so much sculpting and texturing.
I then export the model back into Maya and apply the texture map I made in ZBrush. And the results for the model turnout like this:
Ladybug Perspective
Ladybug Top
Ladybug Bottom
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