I then duplicate the stand and scale it for a larger size. I then use a sphere by scaling it larger, and delete the half to create a dome.
From the inside of the dome, I had place a series of cameras to shoot for the ladybug. I use two directional lights in the front and back of the ladybug, and place in two ambient lights on the bottom of the ladybug and stand. I even made adjustments in the Relationship Editor to see how I want each camera to shot the ladybug.
I was using the Render View along with the Attribute Editor to make the adjustments with the lights. The scene is sort takes place in a sunny day where the ladybug is sitting on a grassy area like on a leaf. I then went to Render Settings and made these settings:
Common
File Output:
Image Format: JPEG (jpg)
Frame/Animationext: name.ext(Single Framed)
Renderable Cameras
Renderable camera: persp
Image Size:
Presets: 2K Square
Maya Software
Anti-aliasing Quality:
Quality: Production Quality
Edge anti-aliasing: High Quality
I then render the scene and save it as a jpeg. By the time I had finish rendering, I ran in to some issues with the scene I took from the ladybug. It turns out that it's a little beat up, altough it doesn't look too bad. So I open the jpeg in Photoshop and make these adjustments. I had use the smuge, clone tool, and a little of paint to fix the problem. It's starting to look a little better, but that's the least I could do. And here's how it turns out:
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